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eye color dosent match video demos

 
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icemanfred



Joined: 02 Aug 2008
Posts: 27



PostPosted: Sat Oct 04, 2008 3:14 am    Post subject: eye color dosent match video demos Reply with quote

I noticed that my eye color dosent match the demo videos.
seance in particular.
where he call "spirits" vid shows red. mine is blue.
where he says oh dear mine seem almopst purple instead of green.
at the end he says forevermore, mine are blue instead of red.

I ran the features demo. at one point the eye flicker. is this normal?

I want to make sure it is working properly.
I stlill seem to have a problem with the servos skipping when run from my desktop. hasnt happend yet on the laptop. dont know why that would happen.
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Phoenix



Joined: 22 Apr 2007
Posts: 248


Location: Chester, UK

PostPosted: Sat Oct 04, 2008 3:30 am    Post subject: Reply with quote

Look at channels 20-23 in your routine you can see what/when the colours should turn on.

Flickering or strobing at certain times in the demo routine is indeed correct, its demonstrating that the eyes can strobe, again by instpecting the routine you can see what/where.

your particular problem with one PC could be an issue with the speed or condition of the PC and or USB ports, its hard to support individual PC problems
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Bryan Davis
Phoenix Animatronix


Last edited by Phoenix on Sat Oct 04, 2008 10:39 am; edited 1 time in total
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icemanfred



Joined: 02 Aug 2008
Posts: 27



PostPosted: Sat Oct 04, 2008 7:56 am    Post subject: Reply with quote

is there a tutorial on how to creat a routine?
I would like to test it.
or modify the eye color on existing routines.
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Phoenix



Joined: 22 Apr 2007
Posts: 248


Location: Chester, UK

PostPosted: Sat Oct 04, 2008 8:17 am    Post subject: Reply with quote

Probably the best thing you can do is read the help on VSA thoroughly and try and understand how the routines you have are created.

If you want to make your own routine then just rename your existing routine file and delete the sound file and motions thus creating a blank routine to start with, then start experiment with adding motions.

Under no circumstance should you edit the settings for the skulls axes, particularly the +/- limits.

When controlling the eyes remember that there is a separate colour and brightness controls, if you set a colour without setting a brightness then you wont see anything.

When moving servos make sure that you turn them on first by setting the power control 0 in the routine. otherwise you wont see any motion.

When commanding the jaw watch out for the neck, if the head is too low then the jaw can hit the neck and you will burn out the servos.
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Bryan Davis
Phoenix Animatronix
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mrwizzer
Site Admin


Joined: 24 Apr 2007
Posts: 20


Location: Rancho Cordova, CA

PostPosted: Sat Oct 04, 2008 10:29 am    Post subject: Reply with quote

Hey Iceman,

Here's a brief written tutorial on programming eye lights.  Same exact information goes for programming the RGB scene lights as well.

In a nutshell, the eye lights use 4 channels of VSA information.

One for brightness, one for Red, one for Green, and one for Blue.

By mixing various intensities of Red, Green, and Blue, (or RGB for short), you can come up with an unlimited palette of colors, just like the pixels of a TV set.

Start by dragging out a rectangle block on the brightness channel.  The longer the block, the longer it will take for it to span the brightness indicated by the start of the block to the end of the block.   (Long blocks, slow changes, short blocks, quick changes).

Once you have the rectangle, double click on it to set the value.  You can only set the ending value, the starting value is determined by whatever value is set as the ending value of the block preceding it, (or by the default value if this is the first block you draw).  

For full brightness, enter 255.   The range of brightness is from 128 (lights off) to 255 (lights fully bright).    Anything below 128 on the brightness channel will activate the strobing feature.  Enter a 1 and you'll get a very slow strobe rate, enter 128 and you'll get a fast strobe rate, and everything in between.

The R,G & B channels don't deal with strobing, just color intensity for that specific color.  If you want red eyes, draw a rectangle in each of the 3 color channels, (one on top of the other) and enter 255 as the value for the red channel and 0 for the values in the other two channels.  (Actually, you likely don't need to enter the 0's as they're the default value, but it's a good practice to always draw a rectangle on all three color channels so you always can see what your values are in one spot).

If you want blue eyes, enter 0 for the red channel, 0 for green, and 255 for the blue channel.

Purple:  Red 255, Green 0, Blue 255.   Of course, you don't have to put 255 in, you can enter any value, test it, see if you like it, tweak the values until you like what you see.

Programming in VSA takes a a lot of tweaking/testing/tweaking/testing ad nauseum.  It takes a lot of patience, but if you're willing to put the time and effort in, you can really come up with some cool stuff.  Incredible amount of control there.

One tip:  If you're going to be spending a lot of time tweaking lights or eye lights, you may want to unplug the skull to keep the wear and tear on the servos down to a minimum when not needed.

Hope this gets you up and running, Iceman.

Mike
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icemanfred



Joined: 02 Aug 2008
Posts: 27



PostPosted: Sat Oct 04, 2008 12:00 pm    Post subject: Reply with quote

Thanks for the info guys.
Thats exaclty what I was looking for Mike.

I'll give it a try.

any idea why the eye colors are different on my routine from whats on the net?

I just want to make sure everything is working right.
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icemanfred



Joined: 02 Aug 2008
Posts: 27



PostPosted: Mon Oct 06, 2008 2:56 am    Post subject: Reply with quote

I was able to change the eye color. thanks for that tutorial.


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