djm902
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eye lightingthe eyes of my skulltronix stay slightly lit when it is standing by
is this normal ?
one other question the eyes also stick slightly when they turn all the
way to the left or the right will that hurt anything
thanks for the help
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Phoenix
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the eye motion should be smooth with no evidence of sticking or catching.
Some routines do leave the Eyes on at the end of the routine, from your description its hard to know if this is the case or not.
its probably best if you give Jerry a Call and discuss it with him... the sticking eye motion could be something catching on the inside, so its going to be best discuss this with him before some damage is done to the servos
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mrwizzer
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Do the eye lights seem to react normally during the routine, (change color at appropriate places, dim and brighten in what seem to be appropriate fashions). You may want to watch the videos on our website in the gallery to see if your skull is behaving similarly. I don't recall programming any routines where the eyes stay lit at the end of the routine, so I'm curious to see if they're behaving properly the rest of the time.
As for your eyes "sticking". Every SkullTronix skull is built by hand, so there's bound to be small differences from skull to skull. You may want to go into VSA and tweak the limits for the eye Left/Right so that they don't go quite as far.
Open up the VSA routine and, under the TOOLS menu, select SETTINGS... Find the channel that controls the Eyes Left/Right and double-click on the +VALUE setting. Move the little dial around, and watch the eyes on your skull move left and right. You want to find the spot where the eyes reach their physical limit and can go no further. Trying to push them any further may shorten the life of the servo. When you find that spot, back it off just a hair, then press the little arrow button next to the setting you're tweaking (max position or minimum position). That will store the value from the dial into that field. Do the same for the next setting, but you can leave the default where it is. Hit OK and save your routine.
If the eyes still stick after having done this, give Jerry a call.
Hope this helps.
Mike
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djm902
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let me clarify at the end of the routine the eys are very dimly lit
its like there in standby mode once i start the routine they are normal
its just when its standing by they are lit like that
oh before i have ran it for the first time, just after i have connected
the skull the eys are not on at all its after i have run it for the first time that i notice this
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Phoenix
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which routine is it?
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djm902
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it's the seance routine
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Phoenix
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can you send us a picture so we can see what you mean
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djm902
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i will try and get one posted tommorrow
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djm902
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heres the pic
http://s215.photobucket.com/albums/cc246/djm902/skulltronix/[/img]
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djm902
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how do i post a pic on here?
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djm902
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lets try this again
http://s215.photobucket.com/albums/cc246/djm902/skulltronix/
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icemanfred
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I have noticed that at the end of the seance routine the skulls eyes stay on. Very dim. but they are not off. I unplugged the skull and you can notice the eyes turn off completly.
I have not noticed this on the host routine or the features demo. but I will double check them tommorrow.
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Phoenix
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go into your VSA routine and scroll down to channel 20 (DMX eyes strobe) and look at the last bar on that line.
If you double click on this bar it will open, and you will see that the end position is set to 128, change this to 127 and try it again
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icemanfred
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tried adjusting the strobe as suggested.
made it worse.
Now it is brightly lite and strobing.
before
it was just dimly lite, not strobing. Hardly noticalbe. looks like the pic posted earlier.
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Phoenix
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OK, 128 is the correct setting then, when you go lower you start to enter the strobe settings for the light
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icemanfred
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So any idea why the eyes stay lit?
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icemanfred
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well, I noticed that the eyes stay lit even on the ghost host routine. same as seance routine. Very dim, red.
any idea why? and how to turn off the ligths at the end of the routine?
thanks
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Phoenix
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I wonder if this is a peculiarity of the circuit board.
At the end of the routine the board reduces the eye brightness to 128, however, it leaves the colour at 255
to truly turn the eyes OFF you need to reduce all 4 eye channels to 0
Note that for the brightness channel 1-127 is strobe controls whilst 128-255 is brightness, its for this reason that the eye brightness is faded down to 128... after its been faded down to 128 then it may be worth instantly reducing it to 0, and do the same for the 3 colour channels
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