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Voltorb

Eye Brightness

I can't seem to get the eyes to turn off completely in MM  I take the brightness down to 0, but the eyes are still dimly lit.  Is there a key that will turn off the eyes as they are when you start MM?  Thanks in advance!  This is SOOOOOO much fun!
Phoenix

Quote:
This is SOOOOOO much fun!


yeah, isn't it just, I had a blast running this system at transworld back in march.


You could make your own macro that forces the lights off

To do this open the macro table and selct an event trigger that you want to become off, eg Q, then set channel 21 to a value of 0, and if you have a 1 or 2 byte option use 1 byte.

Channels 22,23 and 24 are red/green/blue so you could extend the method by making 3 more Q macros that turn each of these to 0 at the same time.

Now each time you press Q then this will send these values to the DMX chain, you could use this method to create your own custom eye colours, or indeed control any other DMX devices on your DMX chain like foggers or external lights.

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